FAMILY HOLIDAYS
A FAMILY HOLIDAY IN EGYPT WON'T BE COMPLETE IF YOU DON'T VISIT THESE EXCITING PLACES.
Get InspiredHow far is Luxor from Hurghada?
The distance between Luxor and Hurghada is 209 km. The road distance is 288 km.
Does Hurghada Airport have WiFi?
Unlimited free WiFi is available at Hurghada airport.
How far is Giza from Hurghada?
The distance between Hurghada and Giza is 398 km. The road distance is 464.8 km.
A FAMILY HOLIDAY IN EGYPT WON'T BE COMPLETE IF YOU DON'T VISIT THESE EXCITING PLACES.
Get InspiredWHO HASN'T FANTASIZED ABOUT VISITING EGYPT AS A SOLO TRAVELER?
From snorkeling the Red Sea's clear blue waters and staring among the immensity of the desert to cruising the Nile River.
Get InspiredGOING ON A VACATION IN EGYPT WITH FRIENDS
Is fantastic because they can enjoy the pleasant weather of the Red Sea coast cities or learn about Egypt's ancient culture by visiting its temples and colossal sites distributed around the country.
Get InspiredTHERE ARE A LOT OF PLACES TO GO ON A COUPLE'S HOLIDAY IN EGYPT.
When it comes to expressing love, sometimes more than words are required!
Get InspiredExplore Egypt’s most incredible places from the comfort of home using your Oculus Quest 2
Get InspiredAn experience point (often abbreviated to Exp or XP) is a unit of measurement used in many role-playing games (RPGs) and role-playing video games to quantify a player character’s progression through the game. Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character “levels up”, achieving the next stage of character development. Such an event usually increases the character’s statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. In some role-playing games, particularly those derived from Dungeons & Dragons, experience points are used to improve characters in discrete experience levels; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player. In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain new abilities typically increases. Alternatively, games keep the amount of experience points per level constant, but progressively lower the experience gained for the same tasks as the character’s level increases. Thus, as the player character strengthens from gaining experience, they are encouraged to accept tasks that are commensurate with their improved abilities in order to advance.